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Contraption maker walkthrough yard work
Contraption maker walkthrough yard work











contraption maker walkthrough yard work

It has a magnificent view with 3 windows and an open door. Up the ladder is what I call the water gate control room. This is where you need to get the water to flow. When you enter the broken aquaduct, you see a sign on the floor, pointing to Chasmville. The smaller upper pink belt gave you a way to get from that side of the chasm, and back to the side of the chasm where you started. Go back to the game and try some more with the purpose in mind. If not you know the purpose is to get the water back to Chasmville. Now, what is the purpose of the whole game? If you skipped the intro, shame on you. The purpose of being on the top of that dam in the first place, is to get the smaller pink conveyor belt moving. Do not read further if you want to solve it on your own. What do you do after you have surfed down from the top of the dam? What to do after you have solved the problem with the flushing pipes? The rest is pretty easy, and I won't ruin it ) The tunnel will merge into pipe B, then just go left and back into pipe A and continue up ("forward".) Then you're out. Go up the ladder, wait for the water to go by, and continue up. If you've got the pipe map for referencing, you can barely make it out on the left side.

contraption maker walkthrough yard work

At this point, there's a door you can step out of, and a ladder just outside that. After that you go over left a few pipes to pipe A, something like section A6 or A7 I guess.

contraption maker walkthrough yard work

When you're in the pipes "forward" means you're moving up a pipe (for example, from A0 to A1) and going left or right means your switching pipes (from, say, A1 to B1.) What you will have to notice is three things: on level C4 there's a hole, which means you can stick your head and not get flushed out. That will keep a display of the screen, which you can reference as a map when you're going up the pipes. You may want to save the screen by hitting the PrintScreen button and then pasting it into paint. This will allow you to see the mess of pipes you have to climb up. When you're at the conveyer belt place, go to the left gear/water paddle. To get up the pipes, it's helpful to see the layout of the pipes. My hardest part was just figuring out that you could just use the belts to go up to the next level once they were moving. To exit the telescope view, click anywhere outside of the glass lens. To zoom out, follow the same procedure and drag upward. To zoom in, place the mouse on the outer circle of the telescope view and drag downward. To move up or down, left click on the screen and drag in either direction. Now click the telescope for a better look. When he stops near a curving tower, click ahead of him so that he will continue. Joe will make his way along these precarious steps. When Joe stops, click on the wooden step on the lower right of the screen. Click on the ledge in the distance (above Joe). If not, continue here.įor now, we shall bypass the sack to get a good look at the water system. If you'd like to try the detour, continue to the next spoiler. From the telescope, you may be able to to figure out how the system works and solve the rest of the puzzle. Highly recommended.Īt this point, you can either take a detour to the telescope to get a good view of the water system, or continue on via the sack. The soundtrack also complements the production and is on par with the standards set with the rest of the game.

contraption maker walkthrough yard work

The animation is excellent with colors and cell shaded graphics that resemble a Warner Bros. The game consists of a couple of rather intricate contraption-like puzzles that are reminiscent of what you might find in a Legend of Zelda dungeon. Chasm is engaging for about an hour or so while you solve the problem of Chasmton after something happens to the town's water supply, and you-not surprisingly-are designated the one to fix it. Best Game award winner at the Flash Forward Festival in San Francisco this year, Chasm is a point-and-click adventure game that stands head-and-shoulders above the rest of the pack.Ĭreated by Transience from Australia, Chasm contains top-notch production values that rivals many commercial products-the only downside to the game is that it plays like a very short story.













Contraption maker walkthrough yard work